New PDF release: Acorna's World

By Elizabeth Ann Scarborough, Anne McCaffrey

Acorna, the "unicorn girl" has made peace together with her Linyaari prior, and aboard the interplanetary salvage vessel Condor she is ultimately unfastened. yet dread overtakes her while a misery sign summons Acorna and her partners to a close-by planet. For one of the myraid wonders of this global of sentient vegetation and intoxicating perfumes are unmistakable indicators that everythng Acorna holds expensive is at risk. A promise of world-shattering devastation is within the celestial winds-and forthcoming disaster on the claws of the cold-blooded insectile race that seeks to eliminate all Linyaari and human lifestyles from the galaxy...the Khleevi!

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4 against fear), good Language Common AC 19, touch 10, fl at-footed 19 hp 36 and 34 (4 HD) Immune fear, all disease Fort +8, Ref +3, Will +2 Speed 20 ft. indd 29 1/16/06 12:28:32 PM APPENDIX Speed 30 ft. ” SEA BARON PALDRITH M ALINKO CR 9 Male human rogue 7/fi ghter 2 NE Medium humanoid Init +4; Senses Listen +8, Spot +8 Languages Common, Sahuagin AC 20, touch 14, fl at-footed 20; Two-Weapon Defense, uncanny dodge hp 51 (9 HD) Resist evasion Fort +6, Ref +9, Will +4 Speed 30 ft. (6 squares) Melee +1 keen shocking burst rapier +12/+7 (1d6+3/15–20 plus 1d6 electricity and extra 1d10 electricity with critical hit) or Melee +1 keen shocking burst rapier +10/+5 (1d6+3/15–20 plus 1d6 electricity and extra 1d10 electricity with critical hit) and +1 elf bane dagger +10 (1d4+2/19–20) Base Atk +7; Grp +9 Atk Options Combat Expertise, Improved Feint, sneak attack +4d6 Combat Gear potion of cat’s grace, potion of cure serious wounds Abilities Str 15, Dex 18, Con 12, Int 13, Wis 10, Cha 16 SQ trap sense +2, trapfi nding Feats Combat ExpertiseB, Improved Feint, Iron Will, Quick DrawB, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse Skills Balance +11, Bluff +13, Climb +6, Diplomacy +12, Escape Artist +14, Gather Information +9, Intimidate +15, Jump +9, Listen +8, Move Silently +9, Open Lock +9, Sense Motive +6, Spot +8, Tumble +16.

Voyage of the Golden DragonTM is a stand-alone adventure for the DUNGEONS & DRAGONS game that immerses your characters in the EBERRON® campaign setting. Designed to challenge 7th-level characters, it takes heroes on a perilous journey from Sharn to Stormreach and also serves as a launching pad for adventures the world over. com/eberron Sug. S. A.

4 against fear), good Language Common AC 19, touch 10, fl at-footed 19 hp 36 and 34 (4 HD) Immune fear, all disease Fort +8, Ref +3, Will +2 Speed 20 ft. indd 29 1/16/06 12:28:32 PM APPENDIX Speed 30 ft. ” SEA BARON PALDRITH M ALINKO CR 9 Male human rogue 7/fi ghter 2 NE Medium humanoid Init +4; Senses Listen +8, Spot +8 Languages Common, Sahuagin AC 20, touch 14, fl at-footed 20; Two-Weapon Defense, uncanny dodge hp 51 (9 HD) Resist evasion Fort +6, Ref +9, Will +4 Speed 30 ft. (6 squares) Melee +1 keen shocking burst rapier +12/+7 (1d6+3/15–20 plus 1d6 electricity and extra 1d10 electricity with critical hit) or Melee +1 keen shocking burst rapier +10/+5 (1d6+3/15–20 plus 1d6 electricity and extra 1d10 electricity with critical hit) and +1 elf bane dagger +10 (1d4+2/19–20) Base Atk +7; Grp +9 Atk Options Combat Expertise, Improved Feint, sneak attack +4d6 Combat Gear potion of cat’s grace, potion of cure serious wounds Abilities Str 15, Dex 18, Con 12, Int 13, Wis 10, Cha 16 SQ trap sense +2, trapfi nding Feats Combat ExpertiseB, Improved Feint, Iron Will, Quick DrawB, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse Skills Balance +11, Bluff +13, Climb +6, Diplomacy +12, Escape Artist +14, Gather Information +9, Intimidate +15, Jump +9, Listen +8, Move Silently +9, Open Lock +9, Sense Motive +6, Spot +8, Tumble +16.

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Acorna's World by Elizabeth Ann Scarborough, Anne McCaffrey


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